Every few years, it seems, we’re presented with the same empty promise: “Coming Soon! The Affordable Car that Flies like a Plane!” Though it’s true there have been prototypes in the air, and some companies may even be taking orders, these flying objects are not what their customers actually want to buy. And with base prices on most models starting at $200-$300K, they’re not exactly widely affordable.
What we want is the “Plane that Drives like a Car!” We want to step on an accelerator to make the plane go forward. We want to press a brake and come to a stop when we see trouble ahead, and not drop out of the sky. Crucially, we want to be able to travel as the crow flies, but we also want to park on a city street. We want to take off from our driveways and land at the grocery store.
We don’t want a helicopter. We don’t want the blow-down; we don’t like the obvious hazards; we don’t want the noise, and neither do our neighbors. Today’s ideas for hovercraft suffer from a similar limitation. Harrier style jump jet technology or Osprey rotating props are hardly a solution, and neither, really, are dirigibles. We need new ideas.
We classically define four fundamental forces for flight: Thrust, Drag, Lift, and Weight, as shown in the figure. This model ties these forces together in an inseparable manner, with each constantly fighting against the other.
This personal air vehicle turns the entire paradigm of what flight means on its head. It creates a firm separation between lift vs. weight, and thrust vs. drag. And it does so in a way that doesn’t require the same amount of unwanted air-wash at low altitudes as current technology. This new design, fundamentally, solves different problems than the classic approach.
Today’s design ideas focus on improvement in two areas: less weight and more thrust. Designers are asking the question, “How do I accelerate and move (more thrust) this mass (less weight) to make the wings go through the air fast enough to generate the lift required to raise the craft?”
This P.A.V. design answers a different question: “How do I accelerate and move the air fast enough across a large enough winglet to generate the lift required for flight?” Pushing air requires orders of magnitude less power than pushing a craft, and you’ll see in the first view that the large inlets are not a turbo. They aren’t designed to push the craft. They force the air through ductwork as shown, and deliver laminar throttled flow to each of the lifting winglets.
These winglets are a high-lift high-drag design. Since the speed of the aircraft is not tied to lift, the drag becomes less important. The variable pitch props for thrust are on a power-takeoff from the air accelerators, and they are solely engaged for forward motion.
The benefits to this approach are endless: less power, less complexity, less cost, ease of use, and no ‘last-mile’ problem.
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ABOUT THE ENTRANT
- Name:Dan Brunermer
- Type of entry:individual
- Number of times previously entering contest:2
- Dan's favorite design and analysis tools:Pencil, Pen and Graph-paper; Alibre, Solidworks, Blender, Magics, and some others
- For managing CAD data Dan's company uses:None
- Dan's hobbies and activities:Taekwondo, programming
- Dan belongs to these online communities:MySpace, Facebook, some programming ones
- Dan is inspired by:Everyday things, really, and the fundamentals. The power of the lever, for example, or the wedge. Principles like Occam's Razor and always looking for a simpler solutions.
- Software used for this entry:SolidWorks
- Patent status:none