External 3-Dimensional Holodeck Scenery
In it's simplest form, invisibility is depicted outside of the Light-Interface System, while an intersection ( holodeck) of the outside light is displayed, painted all along the interior walls in the Light-Interface, itself.
External Holodeck Scenery
The external world is transmitted thru the Light-Interface System, and part is diverted into continuing it's path thru the space that the Light-Interface System rests in, while a seperate holodeck reality can be painted all along the interior walls of the Light-Interface.
Internal Hologram Casting
If not a computer-generated internal hologram, such as a person or other furniture of the background scenery, it must first be projected from another " input receiving" Light-Interface, before it can be flipped around and transmitted back out the telepresence Light-Interface where the holodecks of the subject and the object can interact together.
Dual-Holodeck Properties: External Holodeck Scenery/ Internal Hologram Casting
A holodeck requires both the outside 3-Dimensional wrap-around bounding scenery, as well as the internal matter of the scenery, the 3-Dimensional " floating" holograms casted within the outside 3-D bounding scenery.
Voting
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ABOUT THE ENTRANT
- Name:Keith Carlock
- Type of entry:individual
- Profession:
- Number of times previously entering contest:3
- Keith's hobbies and activities:Invisibility/Holodeck Technology Theory
- Keith belongs to these online communities:Linkedin
- Keith is inspired by:I was first inspired by the high-tech applicable part of my Invisibility ( adaptive camouflage) and Holodeck ( virtual immersion) Theory, in the form of my Light-Interface concept with my discovery of a geometric inverse relationship between invisibility and holodeck light geometry in the new year winter of 1992, and the resulting Light-Interface System, and a childhood friend who told me back in 1998, " Don't just talk about making something invisible. Make something invisible, and then I'll listen to you!" My Lenticular Box is the low-tech geometric proof of the inverse relationship between invisibility and holodeck technologies.
I'm just basically obsessed with my Invisibility/Holodeck Technology Theory and what it might mean for a more fully complete Invisible/Holographic Principle of the universe. - Patent status:none